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# open-brush-chat
  • a

    andybak

    06/28/2025, 1:44 PM
    (i mean - you should anyway because if nobody tests the beta then we never fix the bugs!)
  • a

    andybak

    06/28/2025, 1:45 PM
    screenshot of newglb working for me: https://cdn.discordapp.com/attachments/783806589991780415/1388515593514254497/image.png?ex=6861436a&is=685ff1ea&hm=40f217860394a5111ad76164e55962bd1f6d1a678e05022129484047d20058ef&
  • a

    andybak

    06/28/2025, 1:45 PM
    (see how useful a full screengrab with the relevant objects selected can be?)
  • k

    kris_wei

    06/29/2025, 1:48 AM
    I suspect that the open-brush-unity-tools are not working https://cdn.discordapp.com/attachments/783806589991780415/1388697706863656990/image.png?ex=6861ed06&is=68609b86&hm=815e8e62b096b76702ce717eb28cb650812fff067da53cb47938c956d7c38a7e&
  • k

    kris_wei

    06/29/2025, 1:59 AM
    Because I couldn't find a script like yours
  • k

    kris_wei

    06/29/2025, 2:01 AM
    Can you share your GLB file with me for testing?
  • k

    kris_wei

    06/29/2025, 2:33 AM
    Because I want to investigate whether the problem occurred during export or import.
  • a

    andybak

    06/29/2025, 8:09 AM
    Send me your glb. Are you sure it's newglb format ? And you're on the current beta of Open Brush?
  • a

    alyasque

    06/29/2025, 6:03 PM
    please tell me how to make or where to enable passthrough on pico 4?
  • a

    andybak

    06/29/2025, 6:28 PM
    Not sure we support passthrough on Pico. I don't have one to test on
  • k

    kris_wei

    06/30/2025, 12:54 AM
    I am using the code from the main branch on GitHub, and I have learned that in July 2024, the main branch already included newglb related code https://cdn.discordapp.com/attachments/783806589991780415/1389046461232189460/Untitled.glb?ex=686331d3&is=6861e053&hm=2b6cf2449612f3e425779e075ef832834fffe84220360648a06bbed2a06c351e&
  • a

    andybak

    06/30/2025, 7:55 PM
    https://cdn.discordapp.com/attachments/783806589991780415/1389333548514939172/image.png?ex=68643d32&is=6862ebb2&hm=61ad46ce5cf0e85b427d06d58a61eea2ea8b51655fc961b696149e0eae5cb7d8&
  • a

    andybak

    06/30/2025, 7:55 PM
    this is your file in unity-tools on my machine
  • r

    roseও

    07/01/2025, 6:32 PM
    Hi @andybak :) sorry if pings aren't allow, I've just hopped in the server, but I'm an assistant to a well known sculptor in the art world, Charles Long, and was wondering if I could chat with you or any other dev regarding OpenBrush capabilities and some things we may be trying to do for a show for a gallery?
  • r

    roseও

    07/01/2025, 6:32 PM
    If you'd rather I send an email regarding this I can do that as well, just saw you guys were active in discord! thank you
  • a

    andybak

    07/01/2025, 6:40 PM
    No problem. We can either chat here in public but email is also fine. andy@icosa.foundation
  • a

    andybak

    07/01/2025, 6:40 PM
    Your call!
  • r

    roseও

    07/01/2025, 6:41 PM
    if your dm's are open/friend requests are open i could just send you a message here on discord? otherwise i can send an email since id definitely like to discuss it privately ^^
  • a

    andybak

    07/01/2025, 7:17 PM
    Yep
  • l

    Libellule86

    07/07/2025, 6:43 AM
    Hello @andybak 😊 I was wondering if more experimental brushes would be released instead of the custom brush script ?
  • a

    andybak

    07/07/2025, 10:45 AM
    Currently struggling with the amount of work it is taking to get experimental brushes supported fully across all the potential export targets! So not planning any new ones until the old ones work as universally as they regular brushes.
  • a

    andybak

    07/07/2025, 10:46 AM
    (one of the reasons i've held off finishing the the custom brush editing feature is because i need to wrap my head around how to support custom brushes in exports etc)
  • a

    andybak

    07/07/2025, 10:47 AM
    it's complicated! every app that's added support for our shaders will need to update if we make changes
  • a

    anthonyhunt

    07/10/2025, 1:15 PM
    Hi everyone ! I am developping an MR app using XR toolkit and netcode for gameobjects. I want to introduce some painting feature. This apps seems amazing for that ! But I really struggle to export the painting content to my own project, because of all the dependencies. Aren't there any package or submodule that allows to just get the painting tool, without any xr or other packages ? thanks
  • a

    andybak

    07/10/2025, 2:12 PM
    We're working on disentangling the stroke generation - but unless you need to support our precise brushes and shaders then you could use much simpler methods?
  • a

    anthonyhunt

    07/10/2025, 2:14 PM
    for sure, any suggestions on which prefabs of the main scene i need to export ? a simple brush would do fine for now
  • a

    andybak

    07/10/2025, 2:15 PM
    Don't use our code at all. Just use Unity's line renderer. Or the line strips in VFX graph
  • a

    andybak

    07/10/2025, 2:16 PM
    For tubes, Unity's spline package or various similar packages on github
  • a

    anthonyhunt

    07/10/2025, 2:18 PM
    thanks, that's a good idea, looking forward to just plug and play the sketching menu 🙂
  • take a picture of the painting
    r

    Rentech

    07/17/2025, 6:00 PM
    Does anyone know if it's possible to I did in Open Brush, to save or share with someone? Sorry for the question, but I've never used the app and would like to know