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    AT

    10/26/2025, 10:03 PM
    Is there a recommended way to work around not having the push/pull feature yet? For example, if I'm drawing a character and I've drawn most of their body before I notice that their arms are too long, do people use the split tool + eraser to remove a section of forearm for example and then select the rest of the arm to move towards the body? Is there some better technique?
  • a

    andybak

    10/26/2025, 10:07 PM
    that is above my pay grade. i'll defer to someone more... painterly than me. i tend to use the tools in unconventional ways
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    AT

    10/26/2025, 10:20 PM
    Fair enough, thanks for the help so far at least!
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    andybak

    10/26/2025, 10:21 PM
    yeah. i don't know where people hang out for discussing stuff like that. insta has the numbers but there's no meaningful discussion. facebook group is big but nobody does much beyond hitting the like button
  • a

    andybak

    10/26/2025, 10:22 PM
    it's a shame - i don't know where people talk about this stuff in public. discord is inherently limited by the fact you have to join and the search sucks
  • l

    Linaria

    10/27/2025, 10:17 AM
    Hi! 👋 I’m having a problem with Open Brush on Pico 4 — when I launch it, the logo shows up, then everything disappears and I just get a gray screen. I tried restarting the headset, reinstalling the app, and other VR apps work fine. Any idea how to fix this or reset Open Brush on Pico? Thanks a lot! 🙏
  • a

    andybak

    10/27/2025, 10:21 AM
    Is this the version of Open Brush from the Pico store?
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    Linaria

    10/27/2025, 10:33 AM
    No, I downloaded it from GitHub https://github.com/icosa-foundation/open-brush/releases
  • a

    andybak

    10/27/2025, 10:40 AM
    which version did you install? i'll try it my end
  • l

    Linaria

    10/27/2025, 10:43 AM
    https://github.com/icosa-foundation/open-brush/releases/tag/2.12.67
  • l

    Linaria

    10/27/2025, 10:49 AM
    Oh, I figured it out! I deleted everything from the headset and installed an older version — and now it works!
  • l

    Linaria

    10/27/2025, 11:44 AM
    I downloaded version 2.12.0, but now when I draw, I can’t see my room. It only lets me paint in the default environments that were available in the very early versions of Open Brush.
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    andybak

    10/27/2025, 11:46 AM
    we don't support passthrough yet on the Pico I'm afraid
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    Linaria

    10/27/2025, 11:52 AM
    But I was previously able to draw and see my real room, and when I drew outdoors, I could see the street. Now this option has disappeared. Has it disappeared only on Pico?
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    andybak

    10/27/2025, 11:53 AM
    I don't think passthrough ever worked on Pico. Is that correct @mikesky ?
  • m

    mikesky

    10/27/2025, 4:26 PM
    It never did sadly. My OpenXR branch should work, however
  • a

    AT

    11/02/2025, 10:27 AM
    Is it possible to access the Icosa gallery from open brush installed via the meta quest store?
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    andybak

    11/02/2025, 11:49 AM
    yes. in the beta: https://docs.openbrush.app/alternate-and-experimental-builds/open-brush-beta-docs
  • a

    AT

    11/02/2025, 11:57 AM
    Thanks, that worked. I didn't realize the meta quest store had release channels
  • a

    AReferenceToSomethingIGuess

    11/03/2025, 10:12 PM
    Is it possible to create custom guides? I didn't see the feature in docs but figure i'd ask just incase I missed it.
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    andybak

    11/04/2025, 10:01 AM
    do you mean like custom shapes rather than the built in primitives? what shapes did you want to use?
  • a

    andybak

    11/04/2025, 11:55 AM
    @Petra > Hi there, a question about the Animation Timeline feature. The links (specifically for Quest 2+) on this page give an error. https://docs.openbrush.app/alternate-and-experimental-builds/animation-timeline If I go to Github, here it also says something is expired. https://github.com/icosa-foundation/open-brush/actions/runs/15901008321/job/45100219769 . > I haven't used SideQuest or something at all so I have no idea what I should be doing to get this feature still, but am I right that it is not possible to download it at the moment? If it* is *possible, what should I do or what am I not seeing? > Isn't there a way to load it from inside of OpenBrush when I'm on the Quest 3 (via Labs or something)?
  • a

    andybak

    11/04/2025, 11:56 AM
    yeah - those links expire if we haven't run a build in the last 30 days. i'll trigger a new one now
  • a

    andybak

    11/04/2025, 11:57 AM
    give it an hour or so and try again
  • p

    Petra

    11/04/2025, 11:57 AM
    Thanks so much, looking forward to it :D!
  • a

    andybak

    11/04/2025, 12:06 PM
    you can keep an eye on this page to see if it's ready: https://github.com/icosa-foundation/open-brush/actions/runs/19067850941
  • a

    AReferenceToSomethingIGuess

    11/04/2025, 2:25 PM
    This may be silly but I was wondering if I could import a 3d model and use that as a guide. Mainly it's how brush snaps and paints on top of guides. For me shaping is what I end up spending a lot of time on and was thinking this could speed things up for me.
  • a

    andybak

    11/04/2025, 3:14 PM
    We don't have anything like that but there were some very experimental attempts towards that - but probably not finished enough to be worth trying. Out of curiousity - what kind of shapes were you planning to use? it would be useful to have a specific use case to think about.
  • a

    AReferenceToSomethingIGuess

    11/04/2025, 3:36 PM
    Not specific. Just a thought I had for improving my speed. Like grabbing some low poly 3d models placing them in my scene and painting over them sounded potentially quick.
  • m

    Matt Cool

    11/07/2025, 8:55 AM
    message has been deleted