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# open-brush-chat
  • a

    andybak

    06/28/2025, 12:22 PM
    unless you want to fix all the materials and shaders yourself
  • k

    kris_wei

    06/28/2025, 12:26 PM
    Thank you. I'll give it a try at https://github.com/icosa-foundation/open-brush-unity-tools
  • a

    andybak

    06/28/2025, 12:27 PM
    Remember this is the new sdk and isn't 100% finished. The old one is better tested but only supports built-in render pipeline (and doesn't support the experimental brushes)
  • a

    andybak

    06/28/2025, 12:28 PM
    so pick one based on your requirements. and use the correct glb file in each case
  • k

    kris_wei

    06/28/2025, 12:30 PM
    It's okay, I don't need it to be perfect. Just be able to present most of the effects
  • k

    kris_wei

    06/28/2025, 1:29 PM
    I tried to import open rush unity tools into my unity project, but the glb file I exported using newglb did not display correctly. Do you know how to use open rush unity tools? https://cdn.discordapp.com/attachments/783806589991780415/1388511676151763107/image.png?ex=68613fc4&is=685fee44&hm=aad764b088d9bac9d35e3e577a4ed7305a7df229d2bcea40a9fdd219dfaba896&
  • a

    andybak

    06/28/2025, 1:31 PM
    If you are ever posting a screenshot to get Unity help - make sure the console output is visible. that's likely to provide important clues https://cdn.discordapp.com/attachments/783806589991780415/1388512129153237032/image.png?ex=68614030&is=685feeb0&hm=0326fcdf5359720e3d851b504d9beb7080987e7d8d789322ff2450c2f4f87ef3&
  • a

    andybak

    06/28/2025, 1:32 PM
    also - highlight the gameobject with the problem and include the Inspector in the screenshot.
  • a

    andybak

    06/28/2025, 1:32 PM
    I'm not psychic - I need as much information as possible.
  • k

    kris_wei

    06/28/2025, 1:34 PM
    There are no logs https://cdn.discordapp.com/attachments/783806589991780415/1388512988402815279/image.png?ex=686140fd&is=685fef7d&hm=13953a26b5695c6f81e551795b4461ab0b23ffa774fed1ff7392d6b070a6e4cf&
  • a

    andybak

    06/28/2025, 1:35 PM
    (this conversation would be happening much faster if you provided more detailed info with each question)
  • k

    kris_wei

    06/28/2025, 1:35 PM
    https://cdn.discordapp.com/attachments/783806589991780415/1388513077523382372/image.png?ex=68614113&is=685fef93&hm=a9d50536417d4a9e51f39d082e5c674b0f766b270a249bb06292664ba37c1bb6&
  • k

    kris_wei

    06/28/2025, 1:35 PM
    I saw in the document that all I need to do is copy glb into my project
  • a

    andybak

    06/28/2025, 1:36 PM
    🤷‍♂️
  • a

    andybak

    06/28/2025, 1:37 PM
    i can't help unless you give me more info
  • k

    kris_wei

    06/28/2025, 1:43 PM
    I think I may not have figured out how to export GLB and then use the entire process of using this GLB through open-brush-unity-tools in another project
  • a

    andybak

    06/28/2025, 1:44 PM
    Also - you want to be on the latest beta version of Open Brush if you're using newglb
  • a

    andybak

    06/28/2025, 1:44 PM
    (i mean - you should anyway because if nobody tests the beta then we never fix the bugs!)
  • a

    andybak

    06/28/2025, 1:45 PM
    screenshot of newglb working for me: https://cdn.discordapp.com/attachments/783806589991780415/1388515593514254497/image.png?ex=6861436a&is=685ff1ea&hm=40f217860394a5111ad76164e55962bd1f6d1a678e05022129484047d20058ef&
  • a

    andybak

    06/28/2025, 1:45 PM
    (see how useful a full screengrab with the relevant objects selected can be?)
  • k

    kris_wei

    06/29/2025, 1:48 AM
    I suspect that the open-brush-unity-tools are not working https://cdn.discordapp.com/attachments/783806589991780415/1388697706863656990/image.png?ex=6861ed06&is=68609b86&hm=815e8e62b096b76702ce717eb28cb650812fff067da53cb47938c956d7c38a7e&
  • k

    kris_wei

    06/29/2025, 1:59 AM
    Because I couldn't find a script like yours
  • k

    kris_wei

    06/29/2025, 2:01 AM
    Can you share your GLB file with me for testing?
  • k

    kris_wei

    06/29/2025, 2:33 AM
    Because I want to investigate whether the problem occurred during export or import.
  • a

    andybak

    06/29/2025, 8:09 AM
    Send me your glb. Are you sure it's newglb format ? And you're on the current beta of Open Brush?
  • a

    alyasque

    06/29/2025, 6:03 PM
    please tell me how to make or where to enable passthrough on pico 4?
  • a

    andybak

    06/29/2025, 6:28 PM
    Not sure we support passthrough on Pico. I don't have one to test on
  • k

    kris_wei

    06/30/2025, 12:54 AM
    I am using the code from the main branch on GitHub, and I have learned that in July 2024, the main branch already included newglb related code https://cdn.discordapp.com/attachments/783806589991780415/1389046461232189460/Untitled.glb?ex=686331d3&is=6861e053&hm=2b6cf2449612f3e425779e075ef832834fffe84220360648a06bbed2a06c351e&
  • a

    andybak

    06/30/2025, 7:55 PM
    https://cdn.discordapp.com/attachments/783806589991780415/1389333548514939172/image.png?ex=68643d32&is=6862ebb2&hm=61ad46ce5cf0e85b427d06d58a61eea2ea8b51655fc961b696149e0eae5cb7d8&
  • a

    andybak

    06/30/2025, 7:55 PM
    this is your file in unity-tools on my machine