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# open-brush-chat
  • a

    andybak

    09/27/2025, 5:30 PM
    image.istwosided=0,true?
  • a

    andybak

    09/27/2025, 5:30 PM
    (adding things to the api is super-quick. it's UI that takes forever)
  • d

    dwillington

    09/27/2025, 5:31 PM
    If this is easy, I'll take it.
  • d

    dwillington

    09/27/2025, 5:34 PM
    Let me get Claude to whip up a quick test suite for image/model .* functions. And I need to remember to test the UI as well.
  • a

    andybak

    09/27/2025, 5:35 PM
    test the ui. the api was already broken so i'll merge anyway!
  • d

    dwillington

    09/27/2025, 5:37 PM
    yup, I can import models, images, videos as before, change size, position, etc. using the UI
  • a

    andybak

    09/27/2025, 5:38 PM
    good enough for me. pushing the button...
  • d

    dwillington

    09/27/2025, 5:39 PM
    I will use this chance to bring up import.webmodel and model.webimport
  • d

    dwillington

    09/27/2025, 5:42 PM
    this is really useful, and I wanted to use it via my "webpage". But, calling this function had undesirable behavior where it created Copies of the model. I would prefer it just downloads every time overwriting. This is b/c this api call is done from a webpage where I can't tell if it's a user's first time or Nth time. Because it's an API function, I wonder if we could even have a Models/web folder where we have this unique behavior of overwriting the existing model of same name.
  • a

    andybak

    09/27/2025, 5:53 PM
    Yeah. I dithered on this. I picked the "least worst" option but in your case it still sucks
  • a

    andybak

    09/27/2025, 5:54 PM
    I think "never overwrite" is the best default but I can offer an override
  • a

    andybak

    09/27/2025, 5:55 PM
    I will probably block any overwriting of the sample files like Andy.glb though
  • d

    dwillington

    09/27/2025, 5:56 PM
    This would open up the possibility of me "sharing" the ability for someone to generate my sketch via the Oculus Browser where models could be imported the internet. So this would be a nice to have at some point
  • a

    andybak

    09/27/2025, 5:58 PM
    I wonder if I could have the default be "overwrite but rename the original" 🤔
  • a

    andybak

    09/27/2025, 5:58 PM
    Best of both worlds?
  • d

    dwillington

    09/27/2025, 5:59 PM
    Sure...think it over. It's isolated to the http API...some type of option is fine for me
  • d

    dwillington

    09/27/2025, 6:00 PM
    I'm noticing some trouble with model.position, doesn't seem to work...
  • a

    andybak

    09/27/2025, 6:00 PM
    does image.position work?
  • d

    dwillington

    09/27/2025, 6:03 PM
    yes image works. Also, I forgot to mention I'm noticing the default brush position is now in >0 in Z, maybe 2? It has always been 0,10,0 for the longest time
  • a

    andybak

    09/27/2025, 6:03 PM
    z being?
  • a

    andybak

    09/27/2025, 6:03 PM
    it varies. in unity it's "forward" but i think godot uses it as "up"
  • d

    dwillington

    09/27/2025, 6:04 PM
    yes, I meant forward into the horizon
  • a

    andybak

    09/27/2025, 6:06 PM
    can you make a list? if your bug reports are scattered in a chat, i'll never find them
  • a

    andybak

    09/27/2025, 6:06 PM
    either post in #1019733473797341225 or just keep a single list
  • a

    andybak

    09/27/2025, 6:06 PM
    got to dash
  • d

    dwillington

    09/27/2025, 6:06 PM
    okay, I'll do a little more testing and make a list...will report back
  • a

    andybak

    09/27/2025, 6:07 PM
    the beta version will be up to date in about an hour after the build finishes. you can ditch the apk version then
  • v

    Vortex

    10/10/2025, 1:29 AM
    Is there a way I can import a 3d model of a tree to open brush?
  • d

    dwillington

    10/10/2025, 5:05 AM
    you mean like doing a search for "tree" on sketchfab, downloading a glb file, copying it to "Open Brush\Media Library\Models" folder and then opening it in Open Brush via "Local Media Library" Icon? https://docs.openbrush.app/user-guide/importing-images-videos-3d-models
  • v

    Vortex

    10/10/2025, 12:18 PM
    Yes